Fulbright Scholars https://game.sitemasonry.gmu.edu/ en Gamifying everything from history to pain management https://game.sitemasonry.gmu.edu/news/2022-09/gamifying-everything-history-pain-management <span>Gamifying everything from history to pain management</span> <span><span>Colleen Rich</span></span> <span>Wed, 09/07/2022 - 13:45</span> <div class="layout layout--gmu layout--twocol-section layout--twocol-section--30-70"> <div class="layout__region region-first"> <div data-block-plugin-id="field_block:node:news_release:field_associated_people" class="block block-layout-builder block-field-blocknodenews-releasefield-associated-people"> <h2>In This Story</h2> <div class="field field--name-field-associated-people field--type-entity-reference field--label-visually_hidden"> <div class="field__label visually-hidden">People Mentioned in This Story</div> <div class='field__items'> <div class="field__item"><a href="/profiles/snam5" hreflang="und">Sang Nam</a></div> </div> </div> </div> </div> <div class="layout__region region-second"> <div data-block-plugin-id="field_block:node:news_release:body" class="block block-layout-builder block-field-blocknodenews-releasebody"> <div class="field field--name-body field--type-text-with-summary field--label-visually_hidden"> <div class="field__label visually-hidden">Body</div> <div class="field__item"><figure role="group" class="align-right"><div> <div class="field field--name-image field--type-image field--label-hidden field__item"> <img src="/sites/g/files/yyqcgq386/files/2022-09/KakaoTalk_Photo_2022-08-31-12-05-04.jpeg" width="400" height="382" alt="Sang Nam" loading="lazy" /></div> </div> <figcaption>Sang Nam. Photo provided</figcaption></figure><p><span><span><a href="https://game.gmu.edu/profiles/snam5" target="_blank"><span>Sang Nam</span></a><span>, the director of </span><a href="https://game.gmu.edu"><span>Computer Game Design</span></a><span><a href="https://game.gmu.edu"> Program</a> in George Mason University’s </span><a href="https://cvpa.gmu.edu/"><span>College of Visual and Performing Arts</span></a><span>, <a>doesn’t</a> just make games for entertainment, <a>he’s</a> on a mission to make a difference. </span></span></span></p> <p><span><span><span>Nam has </span><span><span>been selected as a Fulbright Specialist Scholar, which lasts for four years.  </span></span></span></span></p> <p><span><span><span><span>Ying-Ying Kuo, a fellow Fulbright Specialist and a former Mason instructional designer and learning analyst, thought Nam would be a perfect candidate when asked to recommend someone for the assignment. </span></span></span></span></p> <p><span><span><span><span>"</span></span><span>I referred Sang to the Fulbright Specialist program because he was the best person to conduct this project,” said Kuo. Nam<span> applied specifically for the assignment in Tunisia, for which he was selected.</span></span></span></span></p> <p><span><span><span>He has been working with </span><span>game designers and developers in Tunis, Tunisia. The organization that hosted Nam is Tunis International Center for Digital Cultural Economy (TICDCE), under the Ministry of Culture in Tunisia. </span></span></span></p> <p><span><span><span>“They are game designers and developers in Tunisia, but the whole country is starting in this industry,” said Nam. </span></span></span></p> <p><span><span><span>Nam’s visit to Tunis consists of two trips, the first of which was in late May. </span></span></span></p> <p><span><span><span>“I ran a two-week long workshop on game design and development, and the implication of virtual reality,” said Nam. </span></span></span></p> <figure role="group" class="align-left"><div> <div class="field field--name-image field--type-image field--label-hidden field__item"> <img src="/sites/g/files/yyqcgq386/files/2022-09/283698556_321523840156186_4294883715838571332_n.jpeg" width="400" height="183" alt="group of students holding certificates" loading="lazy" /></div> </div> <figcaption>Sang Nam with his May workshop group in Tunisia. Photo provided</figcaption></figure><p><span><span><span>He returns in September to help designers create a virtual reality game focused on the historical site Dar Sebastian, often called the </span><span><span>Hammamet Cultural Centre. </span></span><span>Nam and the workshop participants visited the </span><span>historical site to see what they could do to highlight those places using game design.</span></span></span></p> <p><span><span><span>“It will be educational for youth in Tunisia who play this virtual reality game while walking around this building and learning about their culture,” said Nam. </span></span></span></p> <p><span><span><span>His work overseas mirrors the work <a>he’s</a> doing with his students at Mason, which includes upcoming projects that focus on concepts such as <a href="https://cvpa.gmu.edu/news/2021-03/sang-nam-serious-games-and-co-inquirers">Serious Games</a> and digital therapeutics.</span></span></span></p> <p><span><span><span>“</span>Serious Games<span> are not for pure entertainment, but games with serious purposes such as education, simulation, defense, and more,” he said. </span></span></span></p> <p><span><span><span>The concept of Serious Games can be applied to potential solutions for problems normally approached by other disciplines. </span><span>This process, Nam said, is called  “gamification.</span><span>”</span></span></span></p> <p><span><span><span>This is no easy feat, Nam said, but “we want our students to be creative problem solvers. While making a game from scratch, they <a>have to</a> overcome many things. To gamify is to <a>basically use</a> well-working game mechanics and learning why it works or makes the games so engaging. We try to use those mechanics in real life.”</span></span></span></p> <p><span><span><span><span>Mason’s </span></span><a href="https://vsgi.gmu.edu/"><span>Virginia Serious Game Institute</span></a><span><span> (VSGI) </span></span><span>will host the international symposium on </span><span><span>DTx, digital therapeutics,</span></span><span> sponsored by </span><a href="https://www.gmu.edu/news/2021-12/solving-social-issues-digital-art-mason-korea"><span>NCSoft,</span></a><span> one of the biggest game companies in Korea with </span><a href="https://masonkorea.gmu.edu"><span>Mason Korea</span></a><span>. The event will take place at Mason Square (formerly Arlington Campus) on November 9.</span></span></span></p> <p><span><span><span>Nam describes digital therapeutics as apps or games that can be used for medicinal purposes. “There are prescribed games for ADHD, </span><span>pain management, and for people’s well-being,” he said.</span></span></span></p> <p><span><span><span>Nam is working on a grant proposal for the National Cancer Institute in hopes of implementing a new pain management remedy for late-stage cancer patients, which will also lessen the use of pain medication. </span></span></span></p> <p><span><span><span>“What I, and many game design developers believe, is that sometimes it’s better for a patient to play a virtual reality game in an immersive and engaging setting to ease the pain a little bit,” he said.</span></span></span></p> <p><span><span><span>He compares these gamified solutions to that of the </span><span>Metaverse, which simulates real-life structures.</span></span></span></p> <p><span><span><span><span>“There are many ways for us to use games to make this world better.”</span></span></span></span></p> </div> </div> </div> <div data-block-plugin-id="field_block:node:news_release:field_content_topics" class="block block-layout-builder block-field-blocknodenews-releasefield-content-topics"> <h2>Topics</h2> <div class="field field--name-field-content-topics field--type-entity-reference field--label-visually_hidden"> <div class="field__label visually-hidden">Topics</div> <div class='field__items'> <div class="field__item"><a href="/taxonomy/term/636" hreflang="en">Fulbright</a></div> <div class="field__item"><a href="/taxonomy/term/651" hreflang="en">Fulbright Scholars</a></div> <div class="field__item"><a href="/taxonomy/term/646" hreflang="en">Research</a></div> <div class="field__item"><a href="/taxonomy/term/76" hreflang="en">College of Visual and Performing Arts (CVPA)</a></div> <div class="field__item"><a href="/taxonomy/term/96" hreflang="en">Virginia Serious Game Institute</a></div> <div class="field__item"><a href="/taxonomy/term/801" hreflang="en">Tech Talent Investment Pipeline (TTIP)</a></div> </div> </div> </div> </div> </div> Wed, 07 Sep 2022 17:45:29 +0000 Colleen Rich 821 at https://game.sitemasonry.gmu.edu